Autodesk 123d design edge loop
The edge select being slow is still a valid complaint however. There are some addons towards this end you could look at. you could try the retopo tools to build a optimised mesh out of it. There are a couple of other things you could try. You will get faster results with a lot less geometry. Then use the edge slide command to place the edgeloop. What you want to do is to add edgeloops manually (select edge-ring, subdivide in edge edit mode). I have to concur with arexma - you do seem to be doing it wrong, but I would need a picture to confirm that. Deleting the selected edge loops is fast, bridging them is (reasonably) fast, selecting any other collection of things is fast. Discontinued Autodesk has discontinued their line of 123D apps and has consolidated features and workflow into Tinkercad, Fusion 360, and ReMake. The rest of the operations are fairly quick. 123D Design is a free, powerful, yet simple 3D creation and editing tool which supports many new 3D printers. (2.57b 圆4) Might be a lack of RAM or CPU power.Ħ GB of RAM, Intel i7-930. Other than that, loopselect works fast for me. Only thing I’ve found so far like this is the Decimate modifier, which results in pretty ugly topology. It’s been my experience that that’s even more of a headache.Īnd you can use Blenders meshsimplifyer, or use Meshlab and simply let the tool remove all edges between faces that have an an angle of less than X° automaticall. Unless you want to try and put all of your detail into the control mesh and subsurf the whole thing. For hard surface modeling, when you need to cut detail into the hi-poly mesh, it’s the only way I’ve ever seen it done.
![autodesk 123d design edge loop autodesk 123d design edge loop](http://tutorial45.com/wp-content/uploads/2015/10/Design-Autodesk-123D-Design4-300x139.png)
You apply subsurf and then delete unnecessary geometry? That´s not really good practice.įor organic meshes, sure.
![autodesk 123d design edge loop autodesk 123d design edge loop](https://3d1.com.br/assets/imagens/conteudos/6bc6_edge_loop_constraints.jpg)
You are doing it wrong in the first place to tell the truth. Side note: is there a non-destructive way to delete multiple parallel edge loops? I’ve been doing some searching and a lot of the responses I see are along the lines of, “Well, you can’t have non-four-sided faces, so no.” However, that’s not really what I’m looking for – I want to end up with four-sided faces once the operation is completed I just want to essentially do what I’m already doing, but consider that a single “delete” operation.
AUTODESK 123D DESIGN EDGE LOOP HOW TO
Is this a common issue, or something unusual? Does anyone have any idea what might be going on here, and how to solve it?Īt this rate, I might have this model cleaned up by next week. The mesh right now stands at 100,000 faces, which doesn’t strike me as incredibly high. However, the edge loop selection takes a really long time. To do so, the most straight-forward thing to do has been to select sequential planar (or nearly-planar) edges, select their corresponding edge loops (Ctrl-E > Edge Loop), nuke the verts, and then bridge (using the Edge Tools script) the remaining border edges. I’ve got a subsurf mesh to which I’ve applied the subsurf modifier and am now in the process of optimizing/cleaning it.